_G.on = true local pos = { CFrame.new(3557.57446, 106.248169, -259.747986, -0.0585183762, -0.00424525002, -0.998277307, 0.000184613164, 0.99999088, -0.00426335912, 0.998286307, -0.000433779991, -0.0585170612), CFrame.new(5368.50537, 87.9080963, -49.8059883, -0.644078493, -0.034425348, 0.764184356, -0.000255319144, 0.998996496, 0.0447880886, -0.764959335, 0.0286519341, -0.643440962), CFrame.new(3116.74219, 59.0319901, 1187.72876, -0.957449555, 0.00108731806, 0.288598716, -5.07458863e-05, 0.999992251, -0.00393590191, -0.288600773, -0.00378307258, -0.957442045), CFrame.new(1998.51672, 75.956131, 690.070435, 0.997980475, -0.000687045394, -0.0635176077, 0.000442129094, 0.99999243, -0.00386985531, 0.0635197833, 0.00383395702, 0.997973204), CFrame.new(460.503174, 53.3557091, 1644.11938, -0.353989959, -0.0134563521, 0.935152411, -0.000527338998, 0.999899209, 0.014188407, -0.93524909, 0.00452941097, -0.353961349), CFrame.new(-1230.21191, 54.4931107, 1062.80237, 0.875606239, 0.0179196, 0.482693076, 0.00357344071, 0.999043941, -0.0435709469, -0.483012378, 0.0398758687, 0.874705076), CFrame.new(-784.196411, 101.434029, 90.6113968, 0.0238362867, -0.0289607961, 0.999296308, 0.00390939182, 0.999575377, 0.0288756322, -0.999708235, 0.00321835303, 0.0239393841), CFrame.new(-281.607422, 106.257233, -272.559082, -0.0128933098, -0.00373058929, -0.999909937, -0.000161770018, 0.999993026, -0.00372881326, 0.999916852, 0.000113678703, -0.0128938239) } while _G.on do for i,v in pairs(pos) do game.Players.LocalPlayer.Character.Humanoid.SeatPart.Parent:SetPrimaryPartCFrame(v) wait(0.2) end end