task.spawn(function() --getgenv().OldInstance = game.CoreGui:FindFirstChild("Animation ID Player", true) local Material = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/MaterialLua/master/Module.lua"))() getgenv().Reanimated = false getgenv().RanScript = false function CreateSound(where, id, vol) local sound = Instance.new("Sound", where) sound.SoundId = "rbxassetid://"..id sound.Volume = 1 sound.PlayOnRemove = true sound:Destroy() end local Main = Material.Load({ Title = "Plates of Fate : Total Chaos GUI", Style = 4, SizeX = 300, SizeY = 200, Theme = "Dark", ColorOverrides = { Minimise = Color3.fromRGB(30,144,255) } }) local Cheese = Main.New({ Title = " " }) local Coins = Cheese.Button({ Text = "Get Coins", Callback = function(self) button=workspace.ObbyArea.Insane.StageButton.Button firetouchinterest(game.Players.LocalPlayer.Character.RightFoot,button,1)firetouchinterest(game.Players.LocalPlayer.Character.RightFoot,button,0) end }) local hack = true local Trophies = Cheese.Toggle({ Text = "Trophy Hack (CLIENTSIDED)", Callback = function() hack = not hack end, Enabled = false }) local Levels = Cheese.Button({ Text = "Level Hack (CLIENTSIDED)" , Callback = function(self) game.Players.LocalPlayer.LevelData.Level.Value = 2000 game.Players.LocalPlayer.LevelData.NextLevelXP.Value = 2000 end }) while game.RunService.RenderStepped:wait() do if hack == true then game.Players.LocalPlayer.leaderstats.Trophies.Value = 2000 end end end)