getgenv().shoefarm = not getgenv().shoefarm coroutine.wrap(function() game:GetService("RunService").Stepped:Connect(function() if getgenv().shoefarm then game.Players.LocalPlayer.Character.Humanoid:ChangeState(11) end end) end)() while getgenv().shoefarm do wait() for i,v in pairs(game.Workspace.Ignored.Drop:GetChildren()) do if v:IsA("MeshPart") then local mag = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Position).magnitude if mag < 200 then wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame * CFrame.new(-5,0,0) wait(0.1) fireclickdetector(v.ClickDetector) else game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame * CFrame.new(-5,0,0) end end end if game.Workspace.Ignored.Drop:FindFirstChild("MeshPart") == nil then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ignored["Clean the shoes on the floor and come to me for cash"].HumanoidRootPart.CFrame * CFrame.new(0,-5,0) wait(0.3) fireclickdetector(game.Workspace.Ignored["Clean the shoes on the floor and come to me for cash"].ClickDetector) end end