local find_first_child = game.FindFirstChild local replicated_storage = game:GetService("ReplicatedStorage") local modules = find_first_child(replicated_storage, "Modules") local core = modules and find_first_child(modules, "Core") local networking = core and find_first_child(core, "Networking") networking = networking and require(networking) local response = networking and networking:InvokeServer("GetCode") if (response) then if (not response.success and response.message) then rconsoleerr(response.message) else rconsoleinfo(response) end end