local old_fire = library.Network.Fire library.Network.Fire = newcclosure(function(self, ...) local args = {...} if unlock_all and tostring(self) == "Request Respawn" then args[1] = "1" end return old_fire(self, unpack(args)) end) local old_own = env.DoesOwnGun env.DoesOwnGun = function(...) return (unlock_all and true) or old_own(...) end